Transfer List
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Transfer List
Yes a transfer list I know its not the most glamourous item but essential, are you going to list player for a set time say 5 days, if you have say 2 - 3 games a week? or do you have to list every week?
Also will it be a auto bid up so say someone is up for sale at £1mill the next bid is £1.1mill, £ 1.25mill etc.
Or are you going to go along the lines of you contact a manager and say go i want to sign player X for £5mill do you accept so it would look like
EXAMPLE 1
Selling club
1234 Frank Lampard Sell to QPR £15mill
Buying club
1234 Frank Lampard Buy from Chelsea £15mill
So that noone can accidently sign someone or sell someone.
EXAMPLE 2
TRANSFER LIST asking price current winning bid
Frank Lampard £15mill £15mill QPR BID <----- if you wanted to bid you would click here and it would place a bid of price and say 10% increase so next bid would look like
TRANSFER LIST asking price current winning bid
FRrank Lampard £15mill £16.5 Brentford
Also will it be a auto bid up so say someone is up for sale at £1mill the next bid is £1.1mill, £ 1.25mill etc.
Or are you going to go along the lines of you contact a manager and say go i want to sign player X for £5mill do you accept so it would look like
EXAMPLE 1
Selling club
1234 Frank Lampard Sell to QPR £15mill
Buying club
1234 Frank Lampard Buy from Chelsea £15mill
So that noone can accidently sign someone or sell someone.
EXAMPLE 2
TRANSFER LIST asking price current winning bid
Frank Lampard £15mill £15mill QPR BID <----- if you wanted to bid you would click here and it would place a bid of price and say 10% increase so next bid would look like
TRANSFER LIST asking price current winning bid
FRrank Lampard £15mill £16.5 Brentford
Re: Transfer List
I'd go with Example 2.
Ex 1 looks more like a PBM type game.. and not a web based game, which I believe this will be..
10% seems a bit steep, maybe something more like 2%.. Got to think, at £100,000 10% is only an increase of £10,000 (making it £110,000 - which seems reasonable increase), but on £25M it is a £2.5M increase, and as the fee gets bigger, the increase seems to grow considerably..
Ex 1 looks more like a PBM type game.. and not a web based game, which I believe this will be..
10% seems a bit steep, maybe something more like 2%.. Got to think, at £100,000 10% is only an increase of £10,000 (making it £110,000 - which seems reasonable increase), but on £25M it is a £2.5M increase, and as the fee gets bigger, the increase seems to grow considerably..
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
How about contract lengths??
Would you like players to have contract lengths or just sign and stay until your bored with them or they retire?
Personally, I think contracts could add a bit of spice to the game. If a manager were to 'quit' the game, the good players won't be able to leave until a new manager is found. Now if a manager was not found, the players contract could have expired and therefore become a 'free agent'..
Would you like players to have contract lengths or just sign and stay until your bored with them or they retire?
Personally, I think contracts could add a bit of spice to the game. If a manager were to 'quit' the game, the good players won't be able to leave until a new manager is found. Now if a manager was not found, the players contract could have expired and therefore become a 'free agent'..
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
The downside to that is an unmanaged team would lose ALL it's players overtime. An assistant manager as such would need to renew the contracts however contract lengths would be a good idea, and then weather they resign or not could depend on morale, if they never play they may not wish to stay so it means people will have to actually rotate their squad a bit.
Re: Transfer List
Another way to look into it.
I could see a team stockpiling their team with star players, thus not allowing others to get them (ala Chelsea originally, and now Man City).., but if they have contract lengths, the player who doesn't play won't re-sign, so will resign...
I could see a team stockpiling their team with star players, thus not allowing others to get them (ala Chelsea originally, and now Man City).., but if they have contract lengths, the player who doesn't play won't re-sign, so will resign...
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
I understand that but then say 100 weeks is max contract, if nobody logs in for 100weeks then EVERY player has gone. Maybe unmanaged teams automatically sell players to reasonable bidding...
Re: Transfer List
I weren't disagreeing with the feedback on my suggestion..
In fact I agree with it. It would destroy a fixture(s) if no one had a team to field..
I agree with what you said about contracts.
In fact I agree with it. It would destroy a fixture(s) if no one had a team to field..
I agree with what you said about contracts.
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
ladbroke wrote:How about contract lengths??
Would you like players to have contract lengths or just sign and stay until your bored with them or they retire?
Personally, I think contracts could add a bit of spice to the game. If a manager were to 'quit' the game, the good players won't be able to leave until a new manager is found. Now if a manager was not found, the players contract could have expired and therefore become a 'free agent'..
Maybe go if someone doesnt log on in say 12 weeks their team becomes inactive till season end then all players are placed on transfer list at wholesale prices and then a general bidding war, as then you get rid of the inactive teams keeping the active players together thus allowing new players to be placed with other new players then they are playing against people of similar skill level.
Thoughts??
Re: Transfer List
Sounds like a pretty good idea. But that would also be similar to leagues, if they're inactive they're likely to be demoted, if their active and of high skill they'll get promoted which will separate them into skill groups anyway.
Re: Transfer List
ladbroke wrote:I'd go with Example 2.
Ex 1 looks more like a PBM type game.. and not a web based game, which I believe this will be..
10% seems a bit steep, maybe something more like 2%.. Got to think, at £100,000 10% is only an increase of £10,000 (making it £110,000 - which seems reasonable increase), but on £25M it is a £2.5M increase, and as the fee gets bigger, the increase seems to grow considerably..
Yes looking at 10% is quite steep maybe a happy medium of 5% then on 20mill its only 1mill increase but still increasing that fee at a reasonable rate.
Re: Transfer List
Admin wrote:Sounds like a pretty good idea. But that would also be similar to leagues, if they're inactive they're likely to be demoted, if their active and of high skill they'll get promoted which will separate them into skill groups anyway.
You find that most internet games are similar in getting rid of inactive teams, so its not stealing lol
yes but it will also mean you keep your database slightly less clutered as you will only have the amount of NEEDED leagues at any one time.
Re: Transfer List
Ah right, I get where you're coming from now. So basically... At the end of the season, inactives get deleted, their players sold and their team reset.
Re: Transfer List
in a nut shell
you could maybe do it so the players are sold during a pre season period where actives CANT sell and any players the active players dont want ie havnt bought they are deleted as well.
you could maybe do it so the players are sold during a pre season period where actives CANT sell and any players the active players dont want ie havnt bought they are deleted as well.
Re: Transfer List
One thing I will say will be one of the most difficult things to do will be the transfer market, and how to deal with players that are not at human managed clubs.
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
ladbroke wrote:One thing I will say will be one of the most difficult things to do will be the transfer market, and how to deal with players that are not at human managed clubs.
Believe it or not, it's actually very simple, just a use of 1 or 2 small formula's for unmanaged sides and the transfer itself is easy, just quite a bit of coding.
Re: Transfer List
Feralis wrote:in a nut shell
you could maybe do it so the players are sold during a pre season period where actives CANT sell and any players the active players dont want ie havnt bought they are deleted as well.
However the downside to that is, PLAYERS (not managers) would become too good too fast. As after one season, the 'not so good' players would all leave, and the best stay, then next season, a whole lot of new good and bad players come in. The good ones stay again, and the cycle continues. So after a few seasons players won't be any better so nobody will buy anyone.
Re: Transfer List
You could always take that away, as in you cant sign from non human teams. As hopefully the league will have enough actives to keep the transfer market ticking over, maybe that would be something to look at when its up and running, or worse case scenario get the database to generate players to keep the market steady?
Re: Transfer List
Thats why I suggest that somewhere there should be a hidden rating per team, and players have a hidden rating that they won't go to a certain team, drop to certain levels..
I agree with Feralis that someone at the bottom who saved a lot of money to buy the best player in game, shouldn't be able to not sign him, just making it a little more realistic that they buy effectively the best of the rest players, players that perform well, further down the leagues..
I agree with Feralis that someone at the bottom who saved a lot of money to buy the best player in game, shouldn't be able to not sign him, just making it a little more realistic that they buy effectively the best of the rest players, players that perform well, further down the leagues..
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
Re: Transfer List
Admin wrote:Feralis wrote:in a nut shell
you could maybe do it so the players are sold during a pre season period where actives CANT sell and any players the active players dont want ie havnt bought they are deleted as well.
However the downside to that is, PLAYERS (not managers) would become too good too fast. As after one season, the 'not so good' players would all leave, and the best stay, then next season, a whole lot of new good and bad players come in. The good ones stay again, and the cycle continues. So after a few seasons players won't be any better so nobody will buy anyone.
If your worried about that, take it away inactive teams are just reset. Same with their players.
Re: Transfer List
ladbroke wrote:Thats why I suggest that somewhere there should be a hidden rating per team, and players have a hidden rating that they won't go to a certain team, drop to certain levels..
I agree with Feralis that someone at the bottom who saved a lot of money to buy the best player in game, shouldn't be able to not sign him, just making it a little more realistic that they buy effectively the best of the rest players, players that perform well, further down the leagues..
Ah well i now dont disagree with that suggestion then, it was just it sounded like you was saying sorry little guys your not gunna be able to sign good players hahaha.
If its just a attribute so that the player plays better lower down then fine.
Re: Transfer List
Is there a chance to include some kind of loan market??
If so, limit to maybe 2-3 loans per season.... and only 1 at a time...
If so, limit to maybe 2-3 loans per season.... and only 1 at a time...
ladbroke- Posts : 76
Join date : 2009-11-05
Age : 39
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